Thinking · Strategy · Impact
Co-organized by Hong Kong Institute of Information Technology (Sha Tin), IVE (Sha Tin) Department of Childcare, Elderly and Community Services, Board Game Academy, and BGD Explorer, this competition turns board game design into a practical pathway for career planning.
Secondary Group 1
Closed on Dec 31Secondary Group 2
Closed on Apr 30Tertiary Group
Closed on Apr 30
Competition Overview
A citywide platform for student creativity and practical design learning
Categories and Competition Format
- The competition is divided into Secondary and Tertiary divisions.
- Secondary students may submit concept documents and physical prototypes at different stages.
- Projects are guided by experienced board game creators and publishers.
- Evaluation includes game design quality, educational applicability, and social value.
- The finals are held within the 2026 Boardgame Education & Career Planning Exhibition.
- Award-winning teams may receive publication and exhibition opportunities.
Eligibility
Open to full-time secondary and tertiary students in Hong Kong
1. Student Status
Participants must be full-time students (excluding master's or above). Nationality is unrestricted, but participants should reside in Hong Kong regularly.
2. Category Rules
Three categories: Secondary Group 1, Secondary Group 2, and Tertiary Group. One student cannot apply for both Secondary Group 1 and 2 at the same time.
3. Team-based Entry
Entries must be submitted as teams (single-person teams are allowed). Team members must come from the same institution.
Competition Groups
Different challenges, one shared stage for creativity
Secondary Group 1: Concept Design
Closed on Dec 31Competition Flow
- Submit entry form and game rules (PPT/PPTX; text, tables, and images only).
- Entries must be original and unpublished.
- Top 8 teams advance to finals.
- Shortlisted teams receive consultation and prototype support.
- Finalists submit a video introducing their playable prototype.
Preliminary Scoring (100%)
Advisors (Preliminary)
- Yahoo Fu BGD Explorer
- Manuel Cheung YMC Studio
- Benny Chung TIME2PLAY Games
- Donald Lam, Jason Yau Z000 Studio
Finals Scoring (80%)
Advisors (Finals)
- Percy Chan Yume Starter
- Dandy Ren MYBG / Gamdow
- Alex Lim Malaysia Board Game Community
- David Chow Education Advocator
Application Closed
Secondary Group 2: Product Practice
Closed on Apr 30Competition Flow
- Submit a physical game product or prototype plus an introduction video.
- Entries must be original and unpublished in other competitions.
- If already published, publication date must be after Jan 1, 2025.
- Top 8 teams advance to finals.
- Finalists are announced in mid-May and must join the showcase.
Preliminary Scoring (100%)
Advisors (Preliminary)
- Issac Tam, Soul Tam DigDeep Gaming
- Leonard To Little Monks
- Adrian Fong 52Hertz
- Thomas Fung Business School Editorial Lead
Finals Scoring (80%)
Advisors (Finals)
- Percy Chan Yume Starter
- Dandy Ren MYBG / Gamdow
- Alex Lim Malaysia Board Game Community
- David Chow Education Advocator
Application Closed
Tertiary Group: Professional Design
Closed on Apr 30Competition Flow
- Submit a physical game product or prototype plus an introduction video.
- Entries must be original and published after Jan 1, 2025 if published.
- Choose one theme: Cultural Life, Social Education, or Career Planning.
- Top 8 teams advance to finals.
- Finalists are announced in mid-May and must join the showcase.
Preliminary Scoring (100%)
Advisors (Preliminary)
- HKIIT Representative Hong Kong Institute of Information Technology (Sha Tin)
- CECS Representative IVE (Sha Tin) Department of Childcare, Elderly and Community Services
- Kit Wong 52Hertz
- Rachel Chen Asian Gamification Education Association
Finals Scoring (80%)
Advisors (Finals)
- HKIIT Representative
- CECS Representative
- Kathy Choy Po Leung Kuk Youth Entrepreneurship Service Centre
- Yahoo Fu BGD Explorer
Application Closed
Finalists
Shortlisted teams for the June 27, 2026 finals and showcase (24 teams, 8 per group)
Secondary Group 1
- Treatment Triumph 聖保祿學校
- 人生天秤 聖保祿學校
- 巨獸時代︰工業紀元 葵涌蘇浙公學
- 帕甚王國 保良局第一張永慶中學
- 阿澤拉斯潮汐征服 明愛粉嶺陳震夏中學
- 最後的晚餐 聖保祿學校
- 紫田文化棋跡 妙法寺劉金龍中學
- 𨋢剎罪 宣道會陳瑞芝紀念中學
Secondary Group 2
- Anchoris 基督教中國佈道會聖道迦南書院
- 一網打盡 筲箕灣官立中學
- 守護舊區 聖保祿學校
- 決策之旅 中華基督教會基智中學
- 迷途顯影 Lost & Found 滙基書院 (東九龍)
- 動物園是活的 培僑中學
- 斜槓人生 博盡無悔 聖保祿學校
- 貓生迴響 聖保祿學校
Tertiary Group
- 嗱嗱聲出餐啦! 香港專業進修學校
- Bid 啲時間 香港專業進修學校
- 嘶子怪獸大作戰 香港專業教育學院沙田分校
- Witches' Brew 香港城市大學
- 深海釣客 香港資訊科技學院(沙田)
- 色環 香港資訊科技學院(沙田)
- 玄境封神 香港資訊科技學院(沙田)
- Virtual Dungeon 香港資訊科技學院(沙田)
Finals & Showcase (June 27, 2026)
24 finalists in total (8 teams per group)
Professional Jury (80 points)
Representatives from co-organizing and partner organizations
On-site Voting (20 points)
Teams absent from the showcase receive zero for this part
Timeline
Project milestones from 2025 to 2026
2025
Competition Launch
Public announcement and invitation distribution
Press & Sharing Session
Morning: launch livestream
Afternoon: publication support briefing
Workshop Series (1)
Design process workshops and publication support meetings
Secondary Group 1 deadline
2026
Mentorship for Shortlisted Teams
Mentor guidance and printing consultation
Secondary Group 2 & Tertiary Group deadlines
Finals Preparation
Finalist announcement and pre-finals workshops
Finals & Showcase
Awards
Secondary Overall Champion
Champion, 1st Runner-up, and 2nd Runner-up
The highest honor in the secondary division
Concept & Product Planning Awards
Champion, 1st Runner-up, 2nd Runner-up, and Merit Awards
Set separately for Secondary Group 1 and Group 2
Tertiary Grand Awards
Champion, 1st Runner-up, 2nd Runner-up, and Merit Awards
Plus Best Theme Awards (Culture / Education / Career)
Mentors
Founders and leaders from local board game publishers
Contact Us
Reach us by email or the enquiry form


























